I am a versatile professional, blending technical design and artistic flair, currently based in Manchester. My passion is working with Unreal Engine, drawing on a solid background in level design for various games and programming whenever I get the chance.
As a freelancer, my work appears in a variety of projects. Feel free to explore some of my past work and projects below.
Contact: james@kabus.dev
An Old-School Inspired FPS Game
Originally intended as a test-bed project for experiments, this game has been slowly growing into a mashup of games I loved from my childhood, ranging from inspirations from Halo 3, Quake 3, Gears of War alongside some modern influences.
Predominantly experiments with networking and replication, using Steamworks
An Arcade Boxing Kangaroo Game
Inhabit the body of a ‘roo, take on many other kangaroo’s, knock them out! Battle against the roo’s of the arena and work as a team or lone wolf your way to ensuring victory over the other unworthy opponets in the Arena.
University project using my knowledge gained from previous projects.
Project Goal:
Develop a prototype for a first-person game centered around fist-based melee combat, featuring multiplayer capabilities through networking. The game will use physical-based damage to visually represent health, eliminating the need for traditional health bars.
Garry's Mod Sandbox map, collaborative work with multiple instanced areas that are assembled on compile.
One of the longest running side projects to date, still iterating on it's design.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=792400573
A Screwdriver that I modelled, textured and then animated for use on a Garry's Mod addon for DarkRP, where players would lockpick doors similarly to Bethesda game lockpicking
Unreal Engine projects, published as part of the MOUT Military packs found on the Unreal Marketplace