Model created to just keep up to practie with Blender with a different style of workflow, Boxcutter and Hardops experimentation
Baked using Marmoset Toolbag, improving upon my workflow from another previous project, textured with Substance
Low Poly modelled in Blender with shrinkwrap and manual adjustments baked from a High Poly model created with Boxcutter and HardOps,
Normal map baked in marmoset, textures to be done at a later point with ArmourPaint
University Assignment, Low Poly PBR based asset, roughly based upon the real PRC-90 Survival Radio
University First Year Assignment
3K Tris Limit
Outer Worlds inspired Diorama, First Year University Assignment
3k Tris limit
Created during an apprenticeship where I was a games programmer, All made in Maya