Levels
Cyber Harbour
Map made as part of an level design interview test, created a harbour level using basic blockouts in a time frame of about 2 hours of work, including elevators and props for weapon / powerup pickups
Didn't get the job but I enjoy how this level feels, even in its very early stages
Metastruct
Garry's Mod Sandbox map, collaborative work with multiple instanced areas that are assembled on compile.
One of the longest running side projects to date, still iterating on it's design.
Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=792400573
Sumo level for FistFPS, a first person brawling game created during 2nd Year University.
Chimera's Lab, Small level created for quick level design task during 2nd Year of University
Awakening in an underground science research facility, the research subject must break through the lock downed areas and escape before the facility's reactor melts down.
Counter Strike: Global Offensive
Narite
CS:GO Bomb Defusal Map, Emphasis on verticality, about 70% done on the layout before Counter Strike 2 Launched
Ibis
CS:GO Prototype Defusal Map Early experimentation on a design based on a dream I had after a long session of playing competitive, inspriations a fickle thing!