Levels

Cyber Harbour

Map made as part of an level design interview test, created a harbour level using basic blockouts in a time frame of about 2 hours of work, including elevators and props for weapon / powerup pickups

Didn't get the job but I enjoy how this level feels, even in its very early stages

Metastruct

Garry's Mod Sandbox map, collaborative work with multiple instanced areas that are assembled on compile.
One of the longest running side projects to date, still iterating on it's design.

Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=792400573

https://metastruct.net/

Title, Box'a'roo

Sumo level for FistFPS, a first person brawling game created during 2nd Year University.

Chimera's Lab, Small level created for quick level design task during 2nd Year of University

Awakening in an underground science research facility, the research subject must break through the lock downed areas and escape before the facility's reactor melts down.

Counter Strike: Global Offensive

Acrimony

CS:GO Wingman Map, Unfinished 2020 Wingman Mapping Competition Entry

Narite

CS:GO Bomb Defusal Map, Emphasis on verticality, about 70% done on the layout before Counter Strike 2 Launched

Ibis

CS:GO Prototype Defusal Map Early experimentation on a design based on a dream I had after a long session of playing competitive, inspriations a fickle thing!