Animation created for CGHero for use in Unreal Engine projects, published as part of the MOUT Military packs found on the Unreal Marketplace
Animation created for an Art Test, animated in blender.
Rough with a few errors but better than what I was expecting due to unfamiliarity Maya’s Graph Editor
Sketchfab doesnt pick up the ammo being removed or put in due to sketchfab not supporting seperate bones on different armatures from what I've gathered
HumanIK mixed with Epic Games Skeleton for Rig
Credits to Nurman Zhortabayev for the Weapon
https://www.artstation.com/artwork/kZoql
Credits to Dries Deryckere for the Robotic Arm
https://sketchfab.com/3d-models/robotic-arm-2e6d680639bc424abd3af2e2b1ee944f
A Screwdriver that I modelled, textured and then animated for use on a Garry's Mod addon for DarkRP, where players would lockpick doors similarly to Bethesda game lockpicking
https://www.gmodstore.com/market/view/6060